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W = Wins, L = Losses, RS = Runs Scored, RA = Runs Allowed, DIP = Defensive Innings Played,
DR/I = Defensive Runs per Inning, OIP = Offensive Innings Played, OR/I = Offensive Runs per Inning
Tie Breaking Procedures
From BNS Handbook:
5.3.11.1 This rule does not come into effect for a tie in a 6 team format until noted to do so.
5.3.11.2 When two teams are tied, the record of the two teams against each other will determine the position of finish. The team, which won between the two teams, finishes higher in the standings.
5.3.11.3 Where two or more teams are still tied, calculating to two decimal places the team, which has given up the fewest defensive runs per defensive inning played, will break the tie. Under this formula, the team haven given up the fewest runs per defensive inning finishes higher in the standings, the team having given up the second fewest runs per defensive innings next, and so on.
5.3.11.4 When two or more teams are still tied, calculating to two decimal places the team, which has scored the greatest number of offensive runs per offensive inning played, will break the tie. The team scoring the greatest number of runs per offensive inning finishes higher in the standings, the team having scored the second highest runs per offensive innings next, and so on.
5.3.11.5 In the very unlikely event that two or more teams are still tied, the tie shall be broken by one or more coin tosses conducted by the host.
5.3.11.6 Where there are no innings played, all scores of forfeited games shall be excluded from the tie breaking process.
5.3.11.7 Throughout the tie breaking procedure, only those games involving the teams tied shall be considered. In a four-team tournament, for example, whereby Teams A, B and C are tied with each other, those games only shall be considered for the purpose of the tie breaking procedure. Any game involving Team D, no matter who their opponent was, shall not be considered for the tie breaking procedure.
5.3.11.8 For the purpose of calculating innings, each out counts as one third of an inning so that if, for example, the game ends with one out in the sixth inning then the team will have played
five and one third innings for the purpose of any such calculation pursuant to this rule.
5.3.11.9 Runs scored in extra innings during the round robin do not count towards tie breaking
calculations. Only runs scored during regular play shall count towards tie breaking calculations.
5.3.11.10 In mercy rule situations, the winning team shall get credit for a complete game when
calculating tie breakers (7 defensive innings; 6 innings for 11U). The losing team shall only get
credit for innings played.