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W = Wins, L = Losses, RS = Runs Scored, RA = Runs Allowed, DIP = Defensive Innings Played,
DR/I = Defensive Runs per Inning, OIP = Offensive Innings Played, OR/I = Offensive Runs per Inning
Tie Breaking Procedures
From Provincial Championship Handbook:
11.1 The record of the tied teams against each other will determine the position of finish. The team with the best record in games between the tied teams will finish higher in the standings. This cannot be applied in situations where three or more teams are tied and have not played each other.
11.2 If the tie cannot be broken using head-to-head results, calculating to two decimal places the team, which has given up the fewest defensive runs per defensive inning played, will break the tie. Under this formula, the team haven given up the fewest runs per defensive inning finishes higher in the standings, the team having given up the second fewest runs per defensive innings next, and so on.
11.3 When two or more teams are still tied, calculating to two decimal places the team, which has scored the greatest number of offensive runs per offensive inning played, will break the tie. The team scoring the greatest number of runs per offensive inning finishes higher in the standings, the team having scored the second highest runs per offensive innings next, and so on.
11.4 In the very unlikely event that two or more teams are still tied, the tie shall be broken by one or more coin tosses conducted by the host.
11.5 Throughout the tie breaking procedure, only those games involving the teams tied shall be considered. E.g., in a four-team tournament, whereby Teams A, B and C are tied with each other, those games only shall be considered for the purpose of the tie breaking procedure. Any game involving Team D, no matter who their opponent was, shall not be considered for the tie breaking procedure. If the tied teams have not all played each other, all games played are considered in the calculations.
11.6 For the purpose of calculating innings, each out counts as one third of an inning so that if, for example, the game ends with one out in the sixth inning then the team will have played five and one third innings for the purpose of any such calculation pursuant to this rule.
11.7 Runs scored in extra innings during the round robin do not count towards tie breaking calculations. Only runs scored during regular play shall count towards tie breaking calculations.
11.8 In mercy rule situations, the winning team shall get credit for a complete game when calculating tie breakers (7 defensive innings; 6 innings for 11U). The losing team shall only get credit for innings played.





